Fülszöveg
I ¦¦¦ ¦¦ -I.
. . , ¦ I . i
Learn the closely-guarded secrets of professional game programmers!
Fast, visually arresting 3D games like DOOM and interactive video adventures like Phantasmagoria have taken the computer game world by storm! Now, in this amazing book, you'll find clear, easy to follow explanations of the most powerful techniques used by top-notch PC game programmers. Let game programming guru, John De Goes show you the same techniques used in today's hottest-selling games. Learn how to create stunning 3D game scenes; how to design and animate 3D sprites; and how to optimize your game program to run at lightning speed.
What's on the CD-ROIVl:
The CD-ROM for this book includis complete project and graphics files for pi! the games developed in the book, alotig with shareware tools, images, and utilit|s you can use right away! '
Don't just play the most exciting games—learn to create them with
C++ and this book! Inside, you'll discover:
• How to use perspective...
Tovább
Fülszöveg
I ¦¦¦ ¦¦ -I.
. . , ¦ I . i
Learn the closely-guarded secrets of professional game programmers!
Fast, visually arresting 3D games like DOOM and interactive video adventures like Phantasmagoria have taken the computer game world by storm! Now, in this amazing book, you'll find clear, easy to follow explanations of the most powerful techniques used by top-notch PC game programmers. Let game programming guru, John De Goes show you the same techniques used in today's hottest-selling games. Learn how to create stunning 3D game scenes; how to design and animate 3D sprites; and how to optimize your game program to run at lightning speed.
What's on the CD-ROIVl:
The CD-ROM for this book includis complete project and graphics files for pi! the games developed in the book, alotig with shareware tools, images, and utilit|s you can use right away! '
Don't just play the most exciting games—learn to create them with
C++ and this book! Inside, you'll discover:
• How to use perspective texture mapping to create vivid, detailed 3D game scenes like the ones in DOOM, QUAKE, and DESCENT.
• How to do 3D polygon and object morphing, similar to movie morphing but totally new in computer game development.
• How to create lively 3D sprites that zip around your game scenes, adding action, suspense, and excitement.
• How to incorporate digital sound and video into your games.
• How to use powerful game programming and graphics tools to make your games rocket off the user's PC screen!
About the Author
John De Gees specializes in high-performance 3D graphics and game, development with C++ and other languages. He is associate sysop of the; CompuServe Game Developers' Forum and has written numerous articles, about game development. i
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