Fülszöveg
Came Development Essentials
Game Interface Design
Kevin Saunders Jeannie Novak
"A solid overview of the ins and outs of video game interfaces—full
of good information, examples, and case studies. Interfaces are such
a subtle and important part of our playing experience, and it's nice
to see a boob focus specifically on them."
—Drew Davidson, PhD
(Director, Entertainment Technology Center
Carnegie Mellon University)
An introduction to the complex topic of user interface design, this in-depth booh discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing insights, and illuminating anecdotes from dozens of pioneering game designers will inspire readers to explore this fascinating...
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Fülszöveg
Came Development Essentials
Game Interface Design
Kevin Saunders Jeannie Novak
"A solid overview of the ins and outs of video game interfaces—full
of good information, examples, and case studies. Interfaces are such
a subtle and important part of our playing experience, and it's nice
to see a boob focus specifically on them."
—Drew Davidson, PhD
(Director, Entertainment Technology Center
Carnegie Mellon University)
An introduction to the complex topic of user interface design, this in-depth booh discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing insights, and illuminating anecdotes from dozens of pioneering game designers will inspire readers to explore this fascinating area of the electronic game industry.
Look inside for these outstanding features
• Real-world, practical techniques and advice for novice and professional designers alibe can be readily applied to an actual game interface.
• A remarkably user-friendly writing style tabes otherwise complex concepts and breabs them down into smaller, easily understood steps.
• Captivating, full-color images and straightforward examples of design documentation serve to reinforce important concepts associated with interface design development.
• Well-rounded coverage explores platform-specific and genre-specific interface design, feedbacb and control requirements, multiplayer functionality, and more.
About the Authors
Kevin Saunders is a lead designer at Obsidian Entertainment. At Nexon, he was lead designer and producer of Shattered Galaxy, which swept the 2001 Independent Games Festival and was recognized by CameSpot as the Most Innovative Game of the year. Kevin has worbed as a designer on Nexus: The Kingdom of the Winds, Command & Conquer Generals: Zero Hour, Lord of the Rings: The Battle for Middle-Earth, Star Wars: Knights of the Old Republic 2, and Neverwinter Nights Z
leannie Novah is lead author and series editor of Thomson's Game Development Essentials series. Through Indiespace, an interactive entertainment company she founded in 1994, leannie consults with creative professionals in the music, film, and television industries to help them migrate to the game industry. Novab is a game instructor and curriculum development expert at the Art Institute Online, UCLA Extension, Art Center College of Design, Academy of Entertainment & Technology at Santa Monica College, DeVry University, and Westwood College.
Also Available
• Game Development Essentials: An Introduction I Novab I Order # 1-4018-6271-3
• Came Development Essentials: Game Story & Character Development I Krawczyb & Novab I Order # 1-4018-7885-7
• Game Development Essentials: Game Project Management I Hight & Novab / Order # 1-4180-1541-5
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