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More OpenGL Game Programming

Szerző
Szerkesztő
Boston
Kiadó: Thomson Course Technology
Kiadás helye: Boston
Kiadás éve:
Kötés típusa: Ragasztott papírkötés
Oldalszám: 626 oldal
Sorozatcím: Networking
Kötetszám:
Nyelv: Angol  
Méret: 23 cm x 19 cm
ISBN: 1-59200-830-5
Megjegyzés: További kapcsolódó személyek a könyvben. Fekete-fehér fotókkal, illusztrációkkal.
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Fülszöveg


More " : --
?penGL Game Programming
More OpenGL Game Programming !s more than simply a continuation of the successful Beginning OpenGL Game Programming and OpenGL Game Programming. This book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games, More OpenGL Game Programming introduces you to advanced OpenGL features, such as shaders and advanced texture mapping and lighting, and then shows you how to put these features to use by accomplishing such tasks as creating special effects, simulating natural effects, and rendering terrain. Finally, you'll learn houu to animate and render models, as uuell as houi to efficiently manage your game objects. If you're an intermediate game programmer Luho is ready to move on to advanced OpenGL game programming, this book is the reference you need to get you started.
With contributions... Tovább

Fülszöveg


More " : --
?penGL Game Programming
More OpenGL Game Programming !s more than simply a continuation of the successful Beginning OpenGL Game Programming and OpenGL Game Programming. This book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games, More OpenGL Game Programming introduces you to advanced OpenGL features, such as shaders and advanced texture mapping and lighting, and then shows you how to put these features to use by accomplishing such tasks as creating special effects, simulating natural effects, and rendering terrain. Finally, you'll learn houu to animate and render models, as uuell as houi to efficiently manage your game objects. If you're an intermediate game programmer Luho is ready to move on to advanced OpenGL game programming, this book is the reference you need to get you started.
With contributions by:
• Dave Astle
• Paul Baker
• Dimitrios Christopoulos
• Jason Citron
• Angus Dorbie
• David Elder
• Andrei Gradinari
• Lukq's Heise
• Robert Jones
• Baldur Karlsson
• Jesse Laeuchli
• VilaeI El Oraiby
• Josh Petrie
• Luke Philpot
• Evan Pipho
• Andres Reinot
• Vladimir Repcak
• James Ritts .
• Maciej Sawitus
• Andrei Stoian
• Brian Story
• Lee Thomason
• Joel Villagrana

Dave Astle started programming games as a hobby more than 20 years ago and has been programming games professionally for several years. In 2003, he !oined QUAlCOMM's Gaming and Graphics group, where he is currently a staff engineer and one of the lead OpenGL ES developers. He is the co-founder, Executive Vice President, and Executive Producer of GameDev.net, the leading online community for game developers. He co-authored OpenGL ES Gome Development, OpenGL Game Programming, and Beginning OpenGL Game Programming, and has contributed to many other game-development books, both as an author and asi an editor. Astle is a regular speaker at game industry conferences. He received his bachelor's degree in Computer Science from the University of Utah. When he is not hunched over his laptop, Dave enjoys welghtlifting, mountain biking, listening to music, cooking, going to the beach, reading, collecting rhinos, and playing with his five kids. He lives in Temecula, California.
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