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Game Design Workshop: Designing, Prototyping, and Playtesting Games

Szerző
San Fransisco
Kiadó: CMP Books
Kiadás helye: San Fransisco
Kiadás éve:
Kötés típusa: Ragasztott papírkötés
Oldalszám: 460 oldal
Sorozatcím:
Kötetszám:
Nyelv: Angol  
Méret: 23 cm x 19 cm
ISBN: 1-57820-222-1
Megjegyzés: Fekete-fehér fotókkal, ábrákkal.
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Fülszöveg




COMPUTER GRAPHICS / GAME PROGRAMMING
Master the craft of game design so you can create that elusive combination of
challenge, competition, and interaction that players seek. This design workshop
begins with an examination of the fundamental elements of game design; then
puts you to work in prototyping, playtesting, and redesigning your own games
The authors have designed exercjses ^at teach essential design skills. Workshop exercises require .
dozens of games for , , , . . , , , , • . ¦
Microsoft, Sony, Sega, Disney, no background in programming or artwork, releasing you from the intricacies
Activisio'n, Acclaim, Spectrum of electronic game production, so you can develop a working understanding
Holobyte, and others. Tracy of the essentials of game design. Fullerton and Chris Swain teach
game design at the use School of ' be ideas and exercises in this Game Design Workshop answer the Cinema-Television. Steve Hoffman questions asked by every aspiring game designer:... Tovább

Fülszöveg




COMPUTER GRAPHICS / GAME PROGRAMMING
Master the craft of game design so you can create that elusive combination of
challenge, competition, and interaction that players seek. This design workshop
begins with an examination of the fundamental elements of game design; then
puts you to work in prototyping, playtesting, and redesigning your own games
The authors have designed exercjses ^at teach essential design skills. Workshop exercises require .
dozens of games for , , , . . , , , , • . ¦
Microsoft, Sony, Sega, Disney, no background in programming or artwork, releasing you from the intricacies
Activisio'n, Acclaim, Spectrum of electronic game production, so you can develop a working understanding
Holobyte, and others. Tracy of the essentials of game design. Fullerton and Chris Swain teach
game design at the use School of ' be ideas and exercises in this Game Design Workshop answer the Cinema-Television. Steve Hoffman questions asked by every aspiring game designer: How do I learn to founded game developer Lavamind, design games? What skills do I need to become a professional game where he created simulation hits designer?Game design is demystified with a clear, accessible
analysis of the formal and dramatic systems of game design. Examples, illustrations, and exercises strengthen your understanding of what makes game systems function-, and teach you the skills and tools that you need to create a compelling game.
Gazillionaire and Zapitalism. In addition he was an executive with Sega in Japan, and CEO of developer, Spiderdance. Collectively, their work has received dozens of honors including Best Family/Board Game from the AIAS, IBC's Nombre D'Or, and PC Computing's Strategy Game of the Year.
Refined over a number of years, this workshop curriculum has provided the foundation for hundreds of careers in all areas of the game industry including game design, producing, programming, visual design, quality assurance, and marketing. This guide to the language and business of game design will help anyone pursuing a career in the industry.


User Level: Novice to Intermediate Vissza
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Állapotfotók
Game Design Workshop: Designing, Prototyping, and Playtesting Games Game Design Workshop: Designing, Prototyping, and Playtesting Games Game Design Workshop: Designing, Prototyping, and Playtesting Games Game Design Workshop: Designing, Prototyping, and Playtesting Games Game Design Workshop: Designing, Prototyping, and Playtesting Games Game Design Workshop: Designing, Prototyping, and Playtesting Games

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